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Sector M games has released its second title, The Knights of Solamnia Revisited, for DMs and players in the epic Dragonlance campaign setting. In addition, our best-selling The Artificer's Guide to Magic Items now has a standard version of the hard copy book. If you get either the standard or premium versions, you also get the digital copy for free!

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MY GAME WORKS


I've been fascinated by tabletop games all my life. Before I ever played a TTRPG, I was playing around with mods for HeroQuest. Of course, when I found RPGs, I've been in that headspace ever since. Sector M Games is the space where I explore tabletop games of all kinds. Join us, won't you?

The Knights of Solamnia Revisited

Dungeons & Dragons Game Supplement

Knighthood Awaits

The Knights of Solamnia, long the sacred protectors of Ansalon, have fallen on hard times, their honor tarnished by time, tragedy and treachery. Yet, even in the most dire of times, they remain a brilliant ember in the shadows, a light in the darkness. For those brave souls who would proudly proclaim "Est Sularis oth Mithas!" in earnest, your time is now. The Knights of Solamnia Revisited presents both the mechanics and the ethos of playing a Knight of Solamnia in the Dragonlance setting for both 5e 2014 and 5e 2024.

Within these pages you will find:

  • An interconnected fighter subclass, with full (and separate) career tracks for the Orders of the Crown, Sword, and Rose.
  • 20 new feats specific to Solamnic Knights.
  • 16 new subclass abilities for the different Solamnic Orders.
  • Tips on role-playing a knight beyond just being a mere fighter.
  • Discussion of knightly steeds and how they can be incorporated into your campaign.
  • An overview of the Knighthood throughout various eras in Krynn's history.
  • Full-color artwork by Miguel Coronado III. (Absolutely no AI artwork is used.)

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The Artificer's Guide to Magic Items

Dungeons & Dragons Game Supplement

Become the Engine of Adventure

The Artificer's Guide to Magic Items is a 5e game supplement available on DM's Guild for both players and Dungeon Masters. It's an expansion and fusion of the crafting systems found in the Dungeon Master's Guide and Xanathar's Guide to Everything.

It takes a layered approach to item creation that ranges from mundane, non-magical items to powerful artifacts — and everything in between.

  • 50 pages of expanded item creation rules for non-magic items, magic items of all five standard rarities, scrolls & potions, sentient items, and artifacts.
  • Improve the value of gems and art objects, add new abilities to existing magic items, transfer abilities between items, and design new magic items from scratch.
  • Hire help in crafting or enchanting items, or engage your fellow party members in the process to create cooperatively.
  • Explore special crafting environments, tools, and components that can supercharge a player's ability to craft — especially if they are an Artificer.
  • Discover ways to integrate Artificer class abilities into item creation, granting additional time savings and reduced creation costs.
  • 9 new spells exclusive to Artificers to unlock their crafting and creative powers.
  • 15 optional rules to fine tune the crafting and item interaction experience at your table.
  • 22 new magic items that include crafting aids and ways to give all four Artificer subclasses an extra edge both in the lab and on the battlefield.
  • Includes handy worksheets with step-by-step instructions to keep track of all the numbers.
  • Full-color artwork by Miguel Coronado III. (Absolutely no AI artwork is used.)
  • Available in digital, standard, and premium editions.

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Eyes of the Dragon

RPG Adventure

The sacred treasures of the monastery have been stolen!

While simple greed could explain the theft of the eyes of the dragon, the Grandmaster of the Dragon Path has sensed a more sinister motivation for the theft that has come to pass. Far beyond the walls of the remote monastery, you must journey into foreign lands and battle the will of an ancient foe to recover the eyes of the dragon.

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